Tuesday, 16 June 2009
Monday, 15 June 2009
Sunday, 14 June 2009
Tuesday, 2 June 2009
Monday, 1 June 2009
Wednesday, 27 May 2009
Sunday, 24 May 2009
Game Storyboard - First Scene
The screen is black and white text appears, setting the scene of the game and giving the player a back story to work within.
The text (still needs to be revised):
"It is the year 2100 and the world is on the cusp of World War III. Sophisticated nuclear warheads have been created on both sides in a travesty of a stalement, each goading the other to make the first strike.
It is in this time of turmoil that Alex Jegede is making her way to her new university dorm in London, as far removed from these events as a person can get.
Or so she thinks..."
The text (still needs to be revised):
"It is the year 2100 and the world is on the cusp of World War III. Sophisticated nuclear warheads have been created on both sides in a travesty of a stalement, each goading the other to make the first strike.
It is in this time of turmoil that Alex Jegede is making her way to her new university dorm in London, as far removed from these events as a person can get.
Or so she thinks..."
Saturday, 23 May 2009
Thursday, 21 May 2009
Wednesday, 20 May 2009
Rough Intro Animation
A small, rough animation of our game character Alex in 2100 on the train when it breaks down.
Saturday, 16 May 2009
Game Tutorial - Collecting Items
My finished game made with the shattered games tutorial - scroll through the scenes, collect the shapes and combine them to make a key and leave through the door.
An Inventory was made, objects can be dragged, the highlighted background clicked to see further details and combined to make new objects.
An Inventory was made, objects can be dragged, the highlighted background clicked to see further details and combined to make new objects.
Game Tutorial
Thursday, 2 April 2009
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