Tuesday, 24 March 2009

2100

Concept: The year is 2100 and you are Alex, travelling to your new University on the Bakerloo line with when the train suddenly comes to a screeching halt. All connection has been lost with you, your six fellow passengers and the world above. It is up to you, via investigation and the objects to hand, to find out what is going on.

Characters:

Name: Alex Jegede
Age: 19
Occupation: Design student
Family: Scottish mother, African father
Inventory: Suitcase - clothes, toolbox, money, passport

Name: Alfie Murray
Age: 45
Occupation: Train driver
Family: Wife, two children (one that reminds him of Alex)
Inventory: Torch, radio, access card

Name: Raj Shah
Age: 38
Occupation: Nuclear Arms Specialist
Family: None
Inventory: Suitcase - blackberry/suitcaseful of plans

Name: Amelie Goffard
Age: 25
Occupation: Secretary at Ministry of Defence
Family: Grandmother
Inventory: High-level access card for bunker

Name: Professor Patrick Kingsley (Pat)
Age: 56
Occupation: Former Professor of Philosophy
Family: Deceased
Inventory: Alcohol, newspaper

Name: Able Cromwell
Age: 68
Occupation: Retired language teacher
Family: Wife (Edith)
Inventory: Binoculars

Name: Edith Cromwell
Age: 66
Occupation: Retired surgeon
Family: Husband (Able)
Inventory: Polaroid camera

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