Showing posts with label 2100. Show all posts
Showing posts with label 2100. Show all posts
Tuesday, 16 June 2009
Sunday, 14 June 2009
Tuesday, 2 June 2009
Monday, 1 June 2009
Sunday, 24 May 2009
Game Storyboard - First Scene
The screen is black and white text appears, setting the scene of the game and giving the player a back story to work within.
The text (still needs to be revised):
"It is the year 2100 and the world is on the cusp of World War III. Sophisticated nuclear warheads have been created on both sides in a travesty of a stalement, each goading the other to make the first strike.
It is in this time of turmoil that Alex Jegede is making her way to her new university dorm in London, as far removed from these events as a person can get.
Or so she thinks..."
The text (still needs to be revised):
"It is the year 2100 and the world is on the cusp of World War III. Sophisticated nuclear warheads have been created on both sides in a travesty of a stalement, each goading the other to make the first strike.
It is in this time of turmoil that Alex Jegede is making her way to her new university dorm in London, as far removed from these events as a person can get.
Or so she thinks..."
Wednesday, 20 May 2009
Rough Intro Animation
A small, rough animation of our game character Alex in 2100 on the train when it breaks down.
Saturday, 16 May 2009
Game Tutorial - Collecting Items
My finished game made with the shattered games tutorial - scroll through the scenes, collect the shapes and combine them to make a key and leave through the door.
An Inventory was made, objects can be dragged, the highlighted background clicked to see further details and combined to make new objects.
An Inventory was made, objects can be dragged, the highlighted background clicked to see further details and combined to make new objects.
Game Tutorial
Tuesday, 24 March 2009
2100
Concept: The year is 2100 and you are Alex, travelling to your new University on the Bakerloo line with when the train suddenly comes to a screeching halt. All connection has been lost with you, your six fellow passengers and the world above. It is up to you, via investigation and the objects to hand, to find out what is going on.
Characters:
Name: Alex Jegede
Age: 19
Occupation: Design student
Family: Scottish mother, African father
Inventory: Suitcase - clothes, toolbox, money, passport
Name: Alfie Murray
Age: 45
Occupation: Train driver
Family: Wife, two children (one that reminds him of Alex)
Inventory: Torch, radio, access card
Name: Raj Shah
Age: 38
Occupation: Nuclear Arms Specialist
Family: None
Inventory: Suitcase - blackberry/suitcaseful of plans
Name: Amelie Goffard
Age: 25
Occupation: Secretary at Ministry of Defence
Family: Grandmother
Inventory: High-level access card for bunker
Name: Professor Patrick Kingsley (Pat)
Age: 56
Occupation: Former Professor of Philosophy
Family: Deceased
Inventory: Alcohol, newspaper
Name: Able Cromwell
Age: 68
Occupation: Retired language teacher
Family: Wife (Edith)
Inventory: Binoculars
Name: Edith Cromwell
Age: 66
Occupation: Retired surgeon
Family: Husband (Able)
Inventory: Polaroid camera
Characters:
Name: Alex Jegede
Age: 19
Occupation: Design student
Family: Scottish mother, African father
Inventory: Suitcase - clothes, toolbox, money, passport
Name: Alfie Murray
Age: 45
Occupation: Train driver
Family: Wife, two children (one that reminds him of Alex)
Inventory: Torch, radio, access card
Name: Raj Shah
Age: 38
Occupation: Nuclear Arms Specialist
Family: None
Inventory: Suitcase - blackberry/suitcaseful of plans
Name: Amelie Goffard
Age: 25
Occupation: Secretary at Ministry of Defence
Family: Grandmother
Inventory: High-level access card for bunker
Name: Professor Patrick Kingsley (Pat)
Age: 56
Occupation: Former Professor of Philosophy
Family: Deceased
Inventory: Alcohol, newspaper
Name: Able Cromwell
Age: 68
Occupation: Retired language teacher
Family: Wife (Edith)
Inventory: Binoculars
Name: Edith Cromwell
Age: 66
Occupation: Retired surgeon
Family: Husband (Able)
Inventory: Polaroid camera
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